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MS-DOS cover art(3DO)Pam Levins,ReleaseNovember (DOS)1994 (3DO),Mode(s),Star Control II: The Ur-Quan Masters is the sequel to. It was developed by ( and ) and originally published by in 1992 for. This game features abundant star systems, and interstellar diplomacy, with the game featuring 25 different alien races that can be communicated with.Released to critical acclaim, Star Control II is widely viewed today as one of the greatest PC games ever made, and has appeared on numerous publications lists of the greatest video games of all time.The game was ported to the by in 1994 with an enhanced multimedia presentation, allowed by the technology. The of the 3DO port was licensed under the in 2002, the game content under a. The 3DO code was then to PC as The Ur-Quan Masters.
A sequel, was released in 1996. Discussion with various characters is an important aspect in the game. Here the player is speaking with Commander Hayes at the Earth starbase.Star Control II added a large number of and ship types to the already diverse cast and replaced the first game's strategy-based scenarios with a story-driven space exploration that included diplomacy with the inhabitants of the galaxy, some sub-sections, and instances of the space combat of the first game whenever diplomacy fails.As typical of the adventure game genre, the player must explore the game world with little direction and make discoveries and connections independently. Interaction with the various alien species is a chief part of the adventure game; the backstory of both the species from the first games and new ones were fleshed out considerably. There are hours of dialogue, each species bringing out their characteristic conversational quirks, music, and even display fonts.A two-player mode is available, named Super Melee, consisting solely of the ship-to-ship combat. All ships from the first game are available, even if they made no appearance in the story, along with a number of new ones.Plot In the last phase of the war between the Alliance of Free Stars and the Hierarchy of Battle Thralls, an Earthling ship discovered an ancient subterranean installation in the Vela star system.
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I recently got my hands on a 3DO demo discs called 'Sample This!' , which contains 2 demos of games made by TFB: The Horde, and Star Control II. I tried to make an ISO of it, but it would not even start, and simply abort. I resorted to make a binary image of it, and the unCDROM program still would not read it.
A massive Hierarchy offensive forced the Alliance fleets to retreat beyond Vela, stranding the science expedition, who went in to hiding. Decades later, with the help of a genius child born on the planet, the colonists activated the Precursor machinery and found out that it was programmed to build a highly advanced but unfinished starship, which could be piloted only by the now grown genius child, who alone could interact with the Precursor central computer. The new ship set out to Sol to make contact with Earth, but shortly before reaching Sol the little fleet was attacked by an unknown probe; The expedition commander, captaining the expedition's Earthling Cruiser, intercepted the alien ship before it could damage the defenseless Precursor starship, but was killed in the short fight, leaving the genius young man in command.The player begins the game as the commander of the Precursor starship, who returns to Earth to find it enslaved by the Ur-Quan. The Captain gains the support of the skeleton crew of Earth's caretaker starbase and ventures out to contact the other races to find out what's happened since the end of the war and try to recruit allies in to a New Alliance of Free Stars against the Ur-Quan.
The Captain quickly discovers that the rest of the humans' allies in the war against the Ur-Quan have either been eradicated, put under slave shields, or put into service as Ur-Quan battle thralls. As the player progresses, it is revealed that the Ur-Quan are fighting an with the Kohr-Ah, a subspecies of Ur-Quan who believe in eradicating all life in the galaxy, as opposed to enslaving it. The winner of this war will gain access to the Sa-Matra, a Precursor battle platform of unparalleled power. The player must take advantage of the Ur-Quans' distraction to contact and recruit alien races into a new alliance, gather resources and build a fleet, and find a way to destroy the invincible Sa-Matra, before the Ur-Quan finish their war and become unstoppable.The Captain resolves issues several of the races are facing, or exploits their weaknesses, to get them on side. Notably the Captain finds the Chenjesu and Mmrnmhrm on Procyon undergoing their own plan to merge in to a composite species powerful enough to defeat the Ur-Quan, and captures a psychic alien Dnyarri, which the Captain discovers is a member of the race that brutally enslaved the galaxy millennia ago, causing the Ur-Quan's hegemonic and genocidal rampage around the galaxy.
The Captain uses a precursor Sun Device to accelerate the merging of the Chenjesu and Mmrnmhrm to create the Chmmr, who amplify a precursor terraforming bomb, allowing the Captain to sacrifice his ship to destroy the Sa-Matra and defeat the Ur-Quan.Development. Hutchinson, Lee (23 October 2018). Ars Technica. ^ Hamilton, Kirk. Retrieved 2018-04-03.
^ Wen, Howard (2005-08-11). Retrieved 2016-01-19. When the original developers of Star Control 2 contacted the online Star Control fan community, they presented an enticing question: if they released the source to the 3DO version of Star Control 2 under GPL, would anybody be interested in porting it to modern-day computers? Michael Martin, a 26-year-old Ph.D. Student at Stanford University, answered the call.
After removing proprietary 3DO-specific components from the code, the developers released the source for Star Control 2 to the public. Star Control II Manual, available at. Skrolli magazine, Issue 3/2014, page 37. ^ Brooks, M.
Evan (May 1994). Computer Gaming World. Pp. 42–58.
^ Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (July 1993). 'The Role of Computers'.
Dragon (195): 57–64. Asteroids deluxe. ^ 'Review Crew: Star Control II'.
October 1994. Trevena, Stanley (March 1993). Computer Gaming World. Retrieved 6 July 2014. Cirulis, Martin E.
(February 1994). Computer Gaming World. Pp. 94–104. 'ProReview: Star Control II'. November 1994. Computer Gaming World.
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'Finals'. January 1995. P. 91. Staff (August 1994). ' PC Gamer Top 40: The Best Games of All Time'. (3): 32–42.
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