Tekken Tag Tournament 2 Gameplay
One of my teams from the the first tag now im playing on two, Jun and Xiaoyu is up with more TTT2 Gameplay for updates.
The gameplay expands on the tag mechanics featured in the first Tekken Tag, allowing for extended tag combos and combined moves. New techniques include combined tag throws which, if timed properly, can be escaped from. Tag combos (referred to as 'Tag Assaults') can be done simultaneously with both characters participating in the combo at the same time. The game inherits gameplay features from Tekken 6, such as 'Bound' hits (hits that slam an airborne opponent to the ground and stun them so combos can be extended) and walled arenas, some of which featuring walls and floors that can be broken through during the fight. Character customization is also featured, similar to past Tekken games.
Features suggested by Katsuhiro Harada include recording in Practice mode as well as a Tutorial, to make the game more accessible for new players. The game features a 'stage gimmick' system. For instance, an example of the system shown has the player slamming their opponent into wall, which breaks and the opponent goes flying, landing in a new area where the fight continues. As the opponent falls, the tag partner is waiting at the bottom to continue the combo.
The game features various modes, allowing players to choose between Tag Team (2 vs 2), Single (1 vs 1), or Handicap Matches ( 2 vs 1 or 1 vs 2), options for four players to play in a single match, and various online modes. Along with returning modes such as Arcade, Versus, Team Battle, Time Attack and Survival, a new mode called Fight Lab allows players to train a Combot through various challenges. The game also features various items that can alter the gameplay, ranging from weapons such as firearms and hammer hats to superficial items such as specialized KOs, and allows players to customize their fighters with various accessories.
The Wii U Edition includes the return of the mini-game Tekken Ball from Tekken 3 and a Mushroom Battle mode in which various mushrooms from the Mario series litter the arena, causing players to grow or shrink in size or take extra damage. It also features optional touch-based controls using the system's gamepad, as well as costumes based on Nintendo media franchise.
This article uses material from the Wikipedia article Tekken Tag Tournament 2, https://en.wikipedia.org/wiki/Tekken_Tag_Tournament_2, which is released under the Creative Commons Attribution-Share-Alike License 3.0, https://creativecommons.org/licenses/by-sa/3.0/.
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The Guilty Gear Strive closed beta has been available for a few days to those that were provided with an invitation. Unfortunately, things started off to a rocky start as many beta testers ran into a series of connection issues and crashes, which prompted ArcSys to offer a fix for players.
However, the community's problems with the Guilty Gear Strive closed beta don't stop there. There have been a number of comments from prominent fighting game community members regarding the state of the game.
Guilty Gear Strive's user interface and online lobby system have essentially been met with universal negative impressions and critique. While some thought the showcased lobby system was merely an April Fools joke when it was first unveiled on April 1, it turns out that it was the real deal.
The game's artwork is supposedly making it very difficult to keep up with all of the on-screen action. An image posted by R-cade Alioune really demonstrates this as Faust really blends in with a certain stage's background.
While many Guilty Gear veterans are optimistic about the gameplay, not everyone is quite as impressed. Veteran fighting game players like Chris Tatarian are having difficulties figuring out what works in neutral. He even makes a joke about how everything is a counterhit in Guilty Gear Strive.
Reports have also indicated that rollback netcode has not yet been implemented in Guilty Gear Strive. Needless to say, the online experience is supposedly very laggy. Some users have reported that they still require a long waiting period before being able to jump into matches.
Since this is merely the beta build of the game, it should be possible for later versions to address these issues.
Click images for animated versions and Tweets
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Sources: Di3mini0n, Justin Wong, GimR, PlagueVonKarma, Omry, Tyrant, HC0519, PG Nakkiel, Alex Jebailey, Zyzx, and TSM Leffen.