Godville Wiki
Godville | |
---|---|
Developer(s) | Mikhail Platov |
Platform(s) | Android iOS web browser Windows Phone |
Release | July 18, 2010 |
Genre(s) | God game |
Mode(s) | Zero-player |
Godzilla (ゴジラGojira) is a popular series of giant monster films, games, comics, toys, and any licensed products featuring the character Godzilla. Starting in 1954, the Godzilla series has become the longest-running film series in movie history. Godville is a zero-player game (ZPG), parodying everything from 'typical' MMO games with their tedious level ups, to internet memes and ordinary day to day things. The game is continuously evolved.
Godville is a mobile and desktop browser zero-playerrole-playing video game developed by Mikhail Platov and released on July 18, 2010. In the game, the player controls a character known as the god, who interacts with a character called the hero. The hero progresses in the video game without interaction with the player's god character. Reception to the game was positive, with the focus on its gameplay.
Gameplay[edit]
Godville is a zero-player game, which means it does not require interaction from the player for the game to progress.[1] In the game, there is the hero-character, who is a non-player character, and there is the god-character, who is played by the player.[2] The hero is a religious fanatic who uses a diary to communicate with the god, and occasionally needs a sign of the god's existence;[2] the player uses the god-character to influence the hero positively or negatively using rewards and punishments, and sometimes direct communication.[1][3]
The game is also a role-playing game, meaning the hero will wander his world, defeat monsters, find and use treasure and items, and sometimes lose to monsters and unfriendly non-player characters.[1][4] The player names the hero.[4] Over time, the hero levels up and learns special skills, and has his own personality as a result of his adventuring,[1] as well as his interaction with the god.[5] The game provides some items with enhanced abilities which the hero can use only with the god's involvement; the hero will sell these items even if they do 'have some marvelous effect'.[5] The hero can also have a pet companion.[6]
The game allows some limited player-vs-player interaction: the god can have the hero duel other heroes.[5] The hero who wins takes some coins from the losing hero as well some of his items.[5] The god can somewhat influence these duels, but sometimes the god's attempt aids the opposing god's hero instead of his own.[7]
The game has day and night themes.[6] After a period of time playing the game, the game enables the player to review the most-important events the hero has participated in since the last time the player checked the game.[6]
The Russian version of the game in 2010, which was entirely in a web browser, had no graphics or sound.[7]
Development and release[edit]
Mikhail Platov developed the video game as 'a clear progeny of Progress Quest'.[4] A beta version of the game was announced in May 2010.[8] The game was released for iPhone and iPod in July 2010 and shortly after for iPad;[6][9] Android in March 2011 and for web browser a month later;[10][11] Windows Phone in July 2013;[12] and Apple Watch in 2015.[13]
The game is free-to-play and connected to the Internet.[2] Once their characters reach level 10, players can suggest updates to the game, which are then voted upon by the community of players for subsequent inclusion.[5][4]
Themes[edit]
The game satirizes religion,[3][4] the role-playing game genre,[4][5][14] the massively-multiplayer online game genre,[15] and video games in general.[4][7] Occasionally, the hero will be philosophical.[16]
Reception[edit]
On release, Eli Hodapp, editor-in-chief of TouchArcade, said that the game 'sounds a little stupid' but that 'it's surprisingly amusing without needing to actually do anything at all'.[1]Jim Sterling, writing for Destructoid, called Godville 'a fun, funny, incredibly clever little game'; he later added in GamesRadar that it was 'one of the most compelling, engaging, and addictive little bits of software out there'.[2] In 2012, Edge Online called the game 'darkly rewarding in its meaningless levelling and incessant battles even before you take into account the smart writing', and was similarly addicted to 'the promises of numbers that get larger and larger over time'.[4] In 2014, The New York Times said the game 'has a wickedly funny side, and it will light up your imagination.'[17]
Hodapp said that the original adventures the character went on were repetitive, but that the developers had implemented a number of excellent community suggestions within the first month.[5] The lack of control over the hero was appealing to Hodapp.[5] He originally thought the game was novel and didn't expect it to last, but was surprised that he was still interested in the game years later, and likens checking the game to checking his email or Twitter feed.[5][18]
NDTV compared the game favorably to Godus, another video game in the genre.[14] Reviewers approved of the game on mobile platforms, including iPod Touch,[19] iPhone,[19][20] Apple Watch,[13] and Android.[15] It was also included in Mashable's '11 Facebook Games You're Embarrassed to Admit You Play' list.[21]
See also[edit]
References[edit]
- ^ abcdeHodapp, Eli (July 22, 2010). ''Godville' Review – The Best Game I've Ever Played With Absolutely No Gameplay'. TouchArcade. Archived from the original on October 21, 2016.
- ^ abcdSterling, Jim (August 21, 2010). 'iPhone game of the day: Godville'. GamesRadar. Archived from the original on October 21, 2016.
- ^ abSterling, Jim (July 22, 2010). 'Free App of the Day: Godville'. Destructoid. Archived from the original on October 21, 2016.
- ^ abcdefghDonlan, Chris (August 27, 2010). 'The Friday Game: EpicWin and Godville'. Features. Edge Online. Archived from the original on June 30, 2012.
- ^ abcdefghiHodapp, Eli (August 31, 2010). ''Godville' A Month Later – Still The Best Game I Don't Play'. TouchArcade. Archived from the original on October 21, 2016.
- ^ abcdHodapp, Eli (August 5, 2011). ''Godville' Updated With All Sorts of Goodies'. TouchArcade. Archived from the original on October 21, 2016.
- ^ abcБелый, Антон (September 1, 2014). Игры, которым не нужен игрок. Igromania. Archived from the original on February 24, 2017.
- ^Staff (May 10, 2010). 'Greetings!'. GodvilleGame. Archived from the original on April 21, 2017.
- ^Staff (July 18, 2010). 'Godville goes mobile'. GodvilleGame. Archived from the original on August 8, 2014.
- ^Staff (March 17, 2011). 'Godville on Android'. GodvilleGame. Archived from the original on April 17, 2015.
- ^Staff (April 22, 2011). 'Opened to Friends'. GodvilleGame. Archived from the original on April 17, 2015.
- ^Staff (July 12, 2013). 'Windows Phone 8 App'. GodvilleGame. Archived from the original on April 15, 2015.
- ^ abNelson, Jared (June 23, 2015). 'Oh Glorious Day, Exalted One! 'Godville' Finally Comes to the Apple Watch'. TouchArcade. Archived from the original on October 14, 2016.
- ^ abSathe, Gopal (August 12, 2014). 'Wanna Play God? Skip Godus and Check Out These Games Instead'. Apps Features. NDTV. Archived from the original on August 14, 2014.
- ^ abZhang, Sarah (February 26, 2015). '10 Addictive Games For Killing Time on Your Phone'. Gizmodo. Archived from the original on February 27, 2015.
- ^Дмитриева, Светлана (January 21, 2014). Самые странные компьютерные игры. Games. games@mail.ru (in Russian). Archived from the original on January 27, 2014.
- ^Eaton, Kit (October 8, 2014). 'With Mobile 'God Games,' Unleash Your Inner Benevolent Creator — or Wrathful Deity'. The New York Times. ISSN0362-4331. Archived from the original on October 6, 2016.
- ^Hodapp, Eli (April 8, 2014). ''Godville' is the Only iOS Game I've Played For Nearly Four Years Straight'. TouchArcade. Archived from the original on August 20, 2016.
- ^ abHodapp, Eli (December 24, 2010). 'Best iPod Touch and iPhone Games: 2010 Buyer's Guide'. TouchArcade. Archived from the original on October 21, 2016.
- ^Sterling, Jim (January 4, 2011). 'Ten iPhone games you really should play'. Destructoid. Archived from the original on October 21, 2016.
- ^Casti, Taylor (October 29, 2013). '11 Facebook Games You're Embarrassed to Admit You Play'. Mashable. Archived from the original on November 1, 2013.
Further reading[edit]
- Alharthi, Sultan A.; Alsaedi, Olaa; Toups, Zachary O.; Tanenbaum, Joshua; Hammer, Jessica (April 2018). 'Playing to Wait: A Taxonomy of Idle Games'(PDF). Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems. Montreal, Canada: Association for Computing Machinery. doi:10.1145/3173574.3174195. Archived(PDF) from the original on October 28, 2018.
- Kosinov, Dmitry; Platov, Mikhail (August 24, 2010). 'Masters of the playerless MMO'. News. PC World. Interviewed by Rigney, Ryan. Archived from the original on March 21, 2015.
- Purkiss, Blair; Khaliq, Imran (October 2015). 'A Study of Interaction in Idle Games and Perceptions on the Definition of a Game'. 2015 IEEE Games, Entertainment, Media Conference. University of Toronto: IEEE. doi:10.1109/GEM.2015.7377233. Archived from the original on October 28, 2018.
- Rigney, Ryan (December 15, 2011). Buttonless: Incredible iPhone and iPad Games and the Stories Behind Them. A K Peters/CRC Press. pp. 103–105. ISBN978-1-4398-9585-6.
External links[edit]
- Official website
.IntroductionDriven by a desire to tell history as it is, embarked on the Godville project. Before then, his obsession had been to change the manner in which conventional documentaries distort and misrepresent the reality of history. His idea of telling a history story is to do it with elegance, humor and an overlap that would get the viewer thinking about how they would have fit I at the time. Americans & Their historyAmericans have always held tightly to their history; you can see from the way they personalize the America dream, are nostalgic about the past and protective of a future that their founding fathers had only as a fantasy. If given the task to write someone’s biography, what would you prioritize? For the early historians in America, and specifically, there was no doubt that the focus would be to tie modern life to biblical characters – God has always been the foundation of America. When one of America’s first presidents, Thomas Jefferson, wrote on the state of Virginia he was not only interested in proving information that would prove that American is indeed great but creating a stand lone image of the country as a whole.
Phase 10 phases 1-10. Omer Fast – Godville, 2005, production still GodvilleGodville is a creation inspired by an interview with an eighteenth-century character as interpreted by museum history. The artwork comprises of portraits taken of a town in current America but which now appears to be floating between the present and the past. Constructed in 2004, Godville gets its content from the living history museum in Virginia, interestingly, this museum sits right in the middle of the town that the artwork is dedicated to preserve. The inhabitants of the town must be used to living a life reminiscent of colonial American life but they are actually paid to do it. Godville draws its cast from reenacting a cross-section of the town people.
Omer Fast – Godville, 2005, Two channel video installation, 50 minutes, Installation view, Postmasters Gallery, New York What it showsThe story is of a town whose residents have not yet had a glimpse of present American life but they are hopeful and content with their reality and episodes of fantasy. The artist edits out sections where his voice had been used to ask questions so that the narration assumes a natural flow. The artwork is projected over a two-channel video set-up; on one screen has three actors in their roles in Williamsburg while the other shows pictures of areas around the town, behind the scenes pictures of the reenactment and how it was constructed.