Galactic Junk League Building Ship
Dear junkers,first of all, we’d like to say a big THANK YOU for supporting Galactic Junk League.Unfortunately, our space battle has come to an end and we sadly have to announce that the game will be deactivated in 90 days which also includes the option of contacting customer support. Please note, that in-game payments have already been disabled.Fighting with you in the space arena has been an epic experience and together we have built many magnificent ships.However, these kinds of decisions are sometimes inevitable, even in post-apocalyptic worlds.Once again, thank you very much for your support and and we hope to see you all later, maybe in some other Pixel Federation game!Best wishes,Galactic Junk League Devs.
Galactic Junk League, free and safe download. Galactic Junk League latest version: Build and Battle Spaceships in Galactic Junk League. Galactic Junk League is a sci-fi themed game with a heavy emphasis on customisation.
New Game Mode - Galactic ConquestThe main feature of this patch is the Galactic Conquest game mode. Prepare for tactical combat that will test your pilot skills and team cooperation! This mode combines well known mechanics, such as capturing points, with unique ones like Team Powerups and Capture point upgrades. Read a detailed description of the mode in the latest Dev Diary galacticjunkleague.com. Galactic Conquest is now the main game mode in the Team Battle mode which awards Xp and Junk. Three maps are available in the matchmaking rotation.
All Galactic Conquest battles will be 5v5. Team Deathmatch maps are still available in the Custom Game option.
Three New MapsThree brand new maps are introduced into matchmaking. Each offers a different tactical challenge as well as visual experience.Abandoned Colony is specific for its narrow corridors which support close-range combat. The only open space is the large plaza in the middle with a Team Power-up.Junkyard Belt takes place in an open asteroid field which allows for sniping and dogfights. The map is unique in its verticality - the central Capture point is in the top middle while the Team Power-up is right below it at the bottom.Junk Vault 1101 features a rugged landscape cut in two by a huge central cliff. Neutral teleports allow teams to attack their opponent from almost any side.We’ve also finally improved the mini map visuals. Balance Changes Movement changesThese changes address the increased importance of mobility in the new game mode.
Rotation speed has been increased for all ships. All ships can expect a 10 - 30% increase - the larger the ship the larger the increase. Horizontal strafing, ascent and descent speeds speeds have been increased by 25% to 50% of forward movement speed.Energy RebalanceThe purpose of this change is to make the energy system less punishing for new players. It should not significantly affect late game energy balance as these stats produce similar results to the old system with a large number of weapons. Base energy regeneration has been increased to 100 GJ/s. Base energy capacity has been lowered to 800 GJ. Energy generator production has been decreased to 15 GJ /s and Battery capacity has been reduced to 150 GJ.
Custom Game Option. The Custom Game option is now available for all players in the Play menu. Multiple players can enter the same game, when they type in an identical game name. The first player to enter a Custom Game lobby is the Founder and has rights to change maps and start the match. 6 maps are available in the Custom Game interface - 3 Galactic Conquest maps and 3 Team Deathmatch maps.
They follow their standard rules. Bots may be added and their ships and skill is scaled based on the average strength of human ships. Shop, Credits and DLCs. For the first two weeks after release (July 26 - August 9) Space Credits are 50% off!
Stock up on Credits now so you’re ready for all future premium stuff. Flexible prices for bundles and ships in the Shop have been implemented. This means that your price for a block bundle adjusts if you already own some parts. That way you’ll never pay for the same thing twice!.
If you already own all block skins in a ship bundle, the price is now significantly lower. Three new Steam Launch DLCs with unique ships and more are out now!
For the first week after release (July 26 - August 2) all DLCs are 40% off! What has changed in the previous patches?If you haven’t played the game since the January release, here’s a list of features added in the meantime:. Player Profiles and Avatars. Hall of Fame. New Abilities. Ship Likes in the Lobby. US Servers, which radically reduce ping in the US and East Asia.
Upgraded scoring system based on matchmaking ranking. New Cyber Set. Daily Quests. Demon attacks person.
Ship Core Shield bound to ship HP. Builder improvements. Free Addons that cost no CPU.
Editing ships while waiting for matches is now possible. A whole lot of balance changes!Aaaand that's it for this changelog. There are many other smaller changes, that it's possible we didn't include every single one.
Let us know, what you think about the new features and how we could improve and expand upon them on the forum HERE forum.galacticjunkleague.com. Galactic Conquest Game ModeThe new game mode has three main objectives:. Capturing Points. Upgrading Capture Points. Collecting Team Power-upsThe first one - Capturing Points - is most important to victory.
Owning Capture Points generates Team Score over time. The team that reaches the limit of 1200 Team Score first, wins the match. Each of our current maps has 3 Capture Points. We expect each match to last around 12 minutes depending on how evenly matched the teams are.Once your team captures Points it may upgrade them by collecting Point Upgrades. These are collectible items spread around the map. Collecting a Point Upgrade grants a Capture Point one of three upgrades in this order:.
Minefield which detonates shortly after an enemy ship enters the capture area. The enemy either takes damage or has to back off until the mines explode. Junk Shield which provides cover to ships defending the point. Warpgate which creates an instant transportation portal from your team’s spawn point to the Capture Point.It’s possible to equip one Capture Point with all of these if a team collects the Point Upgrade three times.Three states of a Capture Point: 1. Owned by Blue Team, 2. Equipped with mines, 3. Equipped with a Junk Shield.The Team Power-up spawns every two minutes usually at the center of a map.
The first team to collect it receives a significant team-wide boost. Currently there are three Power-ups which spawn randomly. Weapon Overload - doubles damage output for all allied ships for the first 2000 damage they deal. Neutron Shield - spawns a 2000 hp protective shield around each ship.
Engine Overload - grants the whole team a speed of 250 m/s for 30 seconds.Our main goal with the new game mode was to increase the tactical depth of the game’s combat. This has been done in two ways: 1st by the introduction of several objectives (capturing, upgrading, collecting power-ups), which require teams to decide where to focus their attention; 2nd by requiring each class to contribute with their unique strengths to victory.The Frigate has Speed so it can capture objectives faster, the Battleship can defend or push through key areas, the Destroyer is the long-range damage dealer and the Cruiser serves as support as well as a jack-of-all trades class.
We’ll be making several balance changes to classes to help them fill their role even better. These will be introduced in the next dev diary. We’re also aware that the new game mode relies on ship mobility more than team deathmatch. This is why, we’ll be generally buffing mobility with the release. New MapsThe new game mode will come with three brand new maps: Abandoned Colony, Junkyard Belt, Junk Vault 1101.
Here’s a sneak peak at one of them:This map Junkyard Belt is set in an asteroid field. Another one named Abandoned Colony and featured in the top screenshot is set in a canyon environment.And here are their minimaps, with all the main objectives displayed:The size of the new maps is slightly larger than the current ones, but since the objectives are spread out, we think the they will become a much more significant part of gameplay. We have also tried to balance the number of open areas, which favor snipers, with corridors, which favor close range combat.
The last map Junk Vault 1101 will also include neutral Warpgates, which will allow players to get to the other side of the map instantly. Score System ChangesAs I mentioned earlier, the only victory condition will be to accumulate 1200 Victory Score, which is generated by capturing points. The reward for winning a match will be 1500 Junk and XP, while the losing players will get 500.Along with that each player will be scored individually in the match and this will be added to their after-match reward.
These are the activities that will be rewarded:. Player kills - 120 p (same as now). Point capture - 120 p.
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Team power-up pickup - 120 p. Upgrade pickup - 60 p. Using supportive abilities (such as Support Shield, Mark Target etc.) - 20 pOne benefit of this new score system is that it will allow various types of builds and gameplay styles - such as support or mobility - to receive high scores.Alright, that’s it for this diary. Next time we’ll look at the rest of upcoming changes such as the upgraded class system, balance changes, match communication interface and other stuff. If you have any questions or suggestions, let us know on the FORUM forum.galacticjunkleague.com:-).
Hey there Galactic Captains!We’re here with another exciting patch. This time, the major change is the addition of bots into matches. There are also some balance changes and bugfixes.Bots. JunkBots have been added to complement matchmaking matches. We have created several skill profiles for bots to create an adequate challenge for both early and late-game players. The skill and ship power rating of bots is determined based on the average power rating of human-controlled ships in a match. Matchmaking waiting times have been lowered for players across all levels, most significantly for new Rookie ship players, who will get a match almost immediately.
For late-game players waiting times have also been reduced, while still leaving time for enough human players to assemble. The basic rule is this: The higher the level of a ship, the longer the waiting time and the higher the proportion of human players in a match.
In this first version, bots are able to move across the map, find cover and engage against other ships with all types of weapons. Currently they are unable to use active abilities. They will also use self-destruct, when their ship is too damaged. Bots use a variety of ships made by the team. If you would like to volunteer your ship to be used as a bot, write your player ID and the ship name into the comments. Currently the bots work best with ships with a balanced energy system and passive abilities.The addition of bots to the game serves two purposes. First it should give new players quick and balanced matches so that they have enough time to learn and get through the early levels, before facing off against highly skilled opponents.
Second they serve as ‘filler’ enemies for mid- and late-game matches. While we are quite satisfied with the early game bots, we understand they will require more tweaking for late game matches (such as being able to use abilities). Please, let us know, what are your impressions!Balance. Tactical Swap charge time has been raised to 6 sec from 3 for all levels. The cooldown remains at 35 s. Magnetic Cannon’s projectile diameter has been decreased from 300 m to 200 m. Max range at lvl 10 has been lowered to 4000 m down from 5000 m, the range at lvl 0 (3500 m) stays the same.
This has been done so that there is a narrow range gap for snipers, where they can’t be reached by this ability. The decreased diameter should allow fast ships to avoid being hit some of the time. Note: There is a known issue, that the tooltip does not display the correct range.For the following patches we’re preparing more balance changes, which will entail functional changes to some abilities (i.e the max damage cap for Plasma Ball).
There will also be other balance changes to adjust the game to the requirements of the new game mode. These will be announced before the release, so that we may get your feedback.Polish / Bugfixes. Tooltips have been added for the Profile, Daily quest and Friend buttons in the hangar. Fixed a bug, that caused some abilities to not initialize for a match (the 3D model was on the ship, but the icon was missing and the ability could not be used)That’s it for this patch.
Let us know, what you think of the bots - their skill, ships, names anything. If you’d like to volunteer some of your ships to be used as bots, write your player ID and shipname in the comments.One more thing. In the following weeks we will be releasing more details about upcoming features such as the new game mode, so stay tuned! Enter our 3rd ship building contest and win cool and comfy galactic T-Shirts and Hoodies! (check them here: )The theme is: ALIENS 👽Post a screenshot of your ship design to our Facebook page and don’t forget to mention what your inspiration was (a book/ movie/ game etc).
Also, please send us only 1 screenshot per ship.Galactic Facebook: Thursday, June 15th, we'll reveal the winners. This time, the devs will choose who won.
Ahoy Captains!We’re here with another update. This time we’ve included a brand new feature for all ship-builders: Ship Stickerz (Beta)! Hey there Junker Captains!We’re already working hard to bring you the next major update for Galactic Junk League! The preliminary release date is set for late July.
In this roadmap we’ll reveal new features you can look forward to with the major update as well as in the smaller updates in the meantime.The major update will feature three huge new features:. New game mode with new maps. Class system rewamp. Competitive playSmaller patches in the meantime will include:. AI Bots. Stickers and decals. Improved minimap and team communication options.
Shop improvementsNew game mode with new mapsWe’ll be introducing the Galactic Junk Match as our main game mode for matchmaking. This game mode will combine familiar mechanics from other games (such as capture points) with some unique to GJL (team power-ups, capture point junk upgrades). More details will be revealed in a few weeks, since now we’re still in the prototyping phase.With this change, we want to achieve 3 goals: 1.
Significantly boost the tactical aspect of matches, 2. Promote teamwork and team communication, 3. Make playstyles other than damage dealing viable (i.e.
Support, mobility, damage tanking).Three maps are planned to be released with the new game mode. Along with this we’ll release an improved team communication system and a new scoring system, which will put greater emphasis on team results.Class System RewampThanks to the Steam early access release we now have enough feedback and data to improve the class system and progression. The goal of these changes is to make playing each class a more unique experience, give them a clearer role in combat and increase the rock-paper-scissors dynamic. The core changes will be:.
The Cruiser will replace the Rookie ship as the starter class. All classes will become available after the tutorial phase, with their ‘defining’ unique blocks unlocked right away (i.e. The Frigate’s Heavy Thruster). Classes will be overhauled to make them more efficient at their intended roles with balance changes and new class-specific Modules. For instance the Destroyer will become even more focused on long-range combat at a cost of reduced short range strength.The specifics will be revealed in a separate dev diary. The progression changes will not harm existing player’s progress. Along with this we’ll be introducing a brand new research screen and a class selection screen and rebalancing early-game block unlock levels and research costs.Competitive playThe third major feature introduced in the update will be the addition of ranked matches.
The goal of this change is to support the competitive aspect of the game and give our core playerbase an attractive goal they can work towards. We’re still working out the details of this one, so more info will be revealed in a few weeks.AI ShipsOne of the features, you can look forward to within the next month, are AI bots. In the first iteration they will be used as opponents for Rookie ships so that new players get a more appropriate challenge with a short waiting time.
In the future as we create more advanced AI we’ll be able to use for higer level matches as-well.Ship StickerzFor players, who want to turn the swag on their ships to the max, we’ll be adding visual Stickerz (remember the 90s?:-) ). These will function the same way as addons.
That means they won’t interfere with the gameplay in any way. The first batch will feature more than 50 stickerz based on World War 2 bomber nose art. These will be added with the following update. Here’s a small sample:Shop PolishWe’ll add flexible prices for ships and block bundles so that it reflects the number of blocks you already own from a specific bundle (i.e.
If you already own ½ of a 500 SC bundle, it will only cost 250 SC for you).That’s it for this week, Junkers. As you can see, the upcoming features are quite large and will significantly expand the game in almost every area.
It won’t be easy to get it right, which is why we’ll be relying on the feedback of you guys once we reveal all the details! Tell us what you think on the FORUM forum.galacticjunkleague.com.Martin 'Gajxo' GajarskyGame Designer. Every Monday, we send Brendan into the early access hangar with only a spanner and some big ideas. This week, the build-your-own-spaceship battler Galactic Junk League official site.Let s see, we ll strap on an uber cannon there and another one there paint this red and this bit black plop another thruster or two back here hide the shield generator in this alcove plaster some armour plating here and here and, oh, here yes! It looks like my new ship is ready to go.
Sharkey the Shite is a giant destroyer-class cannon-platform. He s not very fast and he turns slower than a bicycle wheel with a stick in it. But he ll probably be better than my last ship, a rusting block of junk with ten missile batteries stuck to every side. I called that one the Barge of Rats. visit site to read more. There aren't a lot of space games that let you fly a giant cat outfitted with thrusters and lasers into a dogfight, but that's exactly what Galactic Junk League has sold itself on. Launching on Steam Early Access today, Galactic Junk League is a free-to-play space game where you assemble blocky ships in Minecraft/Space Engineers fashion, then take them into a PvP arena.While flying a space cat is sure to be aesthetically appealing, it may also have tactical disadvantages.
Ships take structural damage depending on where you shoot them, and whole chunks can be broken off by carving through its supporting structure with your lasers. That means you'll have to be careful while designing your cosmic pirate ship, making sure you spread out weapons, engines, and special blocks that grant abilities like speed boosts so they aren't all blown up at once.Galactic Junk League has fairly simple flight controls, leaning heavily toward the arcade side of space games instead of the sim side. It feels like it might be targeted towards a younger audience (if the Minecraft influence wasn't enough of a giveaway in that regard) but that's not necessarily a bad thing. You move and turn with WASD, go up and down with Space and CTRL, and aim with the mouse. The physics of space flight aren't really simulated, but it does make the game easy to pick up fast.The free-to-play aspects of Galactic Junk League seem to be the standard fare. You can spend real money to buy boosts that double the XP and Scrap (in-game currency) you get, similar to League of Legends or pretty much any other F2P game. New weapons and attachments are locked behind account leveling, so I imagine you'll have to play a bit to get the good stuff.
Paying for boosts will certainly help with that, but there doesn't seem to be any way to outright buy power. Certain skins and decorative blocks are also locked behind real money, but not all of them.You can download Galactic Junk League from its Steam page here, which doesn't specify how long it will stay in Early Access for as more content is added.
Now it's only a matter of time until every match is filled with giant metal space dicks. There aren't a lot of space games that let you fly a giant cat outfitted with thrusters and lasers into a dogfight, but that's exactly what Galactic Junk League has sold itself on. Launching on Steam Early Access today, Galactic Junk League is a free-to-play space game where you assemble blocky ships in Minecraft/Space Engineers fashion, then take them into a PvP arena.While flying a space cat is sure to be aesthetically appealing, it may also have tactical disadvantages.
Ships take structural damage depending on where you shoot them, and whole chunks can be broken off by carving through its supporting structure with your lasers. That means you'll have to be careful while designing your cosmic pirate ship, making sure you spread out weapons, engines, and special blocks that grant abilities like speed boosts so they aren't all blown up at once.Galactic Junk League has fairly simple flight controls, leaning heavily toward the arcade side of space games instead of the sim side. It feels like it might be targeted towards a younger audience (if the Minecraft influence wasn't enough of a giveaway in that regard) but that's not necessarily a bad thing.
You move and turn with WASD, go up and down with Space and CTRL, and aim with the mouse. The physics of space flight aren't really simulated, but it does make the game easy to pick up fast.The free-to-play aspects of Galactic Junk League seem to be the standard fare. You can spend real money to buy boosts that double the XP and Scrap (in-game currency) you get, similar to League of Legends or pretty much any other F2P game.
New weapons and attachments are locked behind account leveling, so I imagine you'll have to play a bit to get the good stuff. Paying for boosts will certainly help with that, but there doesn't seem to be any way to outright buy power. Certain skins and decorative blocks are also locked behind real money, but not all of them.You can download Galactic Junk League from its Steam page here, which doesn't specify how long it will stay in Early Access for as more content is added.
Now it's only a matter of time until every match is filled with giant metal space dicks.
Added January 21, 2017
Added Under SHOOTERInternationalLive: January 17, 2017
# PC, MAC
GameTags: pixel federation, indie, lobby-based, sci-fi, third-person shooter, space shooter, building game
Info: Galactic Junk League is a spaceship building combat game that allows players to combine superior space-age technology with forgotten galactic junk to build cosmos-faring vehicles. In the game players can build and battle spaceships in literally any shape: from sleek fighters inspired by famous sci-fi franchises, to galactic babies, hot dogs and battle ready space toilets.
Key Features:
• Build A Ship
Players combine superior technology with forgotten galactic junk to build the spaceship of their dreams: With dozens of different building blocks and ship parts to choose from, players can experiment to find their ideal combination of power, manoeuvrability, looks and special abilities.
• Battles With Dynamic Destruction
Ships are physics based, and the damage take will affect the way they handle and how effective they are in battle. A well aimed shot can take out an enemy’s weapons, or cripple their vessel. Building smart can make all the difference when attempting to destroy a rival’s power core.
• Choose Your Battleground
Choose an arena to fight in – some are wide open, some are tricky, and some require mad pilot skills to survive. Mastering the 4 arenas and the 5 different ship classes in fighting enemies by using destructive weapons, shields and abilities is the key to victory.
• Collect Interstellar Swag
Each victory grants rewards that unlock new and more powerful building blocks to further customise a ship’s loadout, as well as visual perks for some interstellar swag.
Model: F2P
Status: Live [ January 17, 2017 ]
Subgenre: TPS, Space Shooter
Version: International
Developer: Pixel Federation
Publisher: Pixel Federation
Release Date(s): Closed Beta – n/a Open Beta – n/a Launch – January 17, 2017
Language(s): English, French, German, Spanish, Czech, Hungarian, Polish, Portuguese, Portuguese-Brazil, Russian
Platform(s): PC, Mac
System Requirements:
- Specifications
- Operating System
- Processor
- RAM
- Hard Drive
- Graphics Card
- Minimum
- Windows 7
- Intel Dual-Core
- 4GB
- 4GB
- Intel HD 3000
- Recommended
- Windows 7
- Intel Core i5-750 or better
- 8GB
- 4GB
- GeForce GTX 650 or better