Flinthook Switch
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With a large variety of roguelikes in the Nintendo eShop, Flinthook stands out from the crowd, despite being weak in the use of procedurally generated levels and convoluted leveling system. Even though these issues could be glaring at times, I had a great time through this beautiful title about this pirate’s tale of swinging, shooting, and leaping through each arena to acquire bounty.
Flinthook does not have a lot going on in the realm of storytelling, and what you need to know is explained in the cutscene before start menu. Captain Flinthook is a space pirate in the Mermadon galaxy, and is out to hunt down five dubious characters for the rewards on their heads. This is all that’s really necessary to understanding the story, but for those looking to learn more, there are librarius and relic rooms scattered throughout the levels that grant more insight into the galaxy.
The developers were inspired by 'rogue-lites' including Spelunky and Rogue Legacy. They said that the grappling hook game mechanic was their hardest design challenge. The game was released in April 14, 2017 for Xbox One, PlayStation 4, PC, Nintendo Switch, Mac and Linux. Flinthook is now out on Steam!
The art design for Flinthook is simple cartoon pixel art. While being basic on a surface level, character animations and gestures are pronounced quite well and makes it easier to figure out attack patterns and the best times to fight or defend yourself against an opponent’s onslaught. Along with characters, the environmental art is well done and makes it clear to know what can be grappled and where is a safe place to land. An example would be when there are hidden spikes on the floor, because there is a subtle movement of spikes that announces themselves before it will do any sort of damage.
At its core, the gameplay is rather simple with different platforming challenges and combat arenas that consist of swinging, shooting, and slowing down time. Shooting and swinging consist of pointing and firing. I found the ability to slow down time to be the most useful tool in Flinthook’s arsenal, because it can be used to warp time to open up parts of an arena, find enemy weaknesses, and in a pinch, give more time to aim a well placed shot or grapple. Along with these three main tools, I found myself using different side weapons that consisted of standard bombs, globes that froze enemies in place, and flying skulls that could hit a wide number of enemies within range. I found myself utilizing all of these tools seamlessly in order to survive each gauntlet.
Leveling up is based around collecting green stones at the end of each stage and gaining experience from collecting items throughout a playthrough. Collecting green stones allows the ability to purchase different benefits from the Black Market, such as more health, a new side weapon, or more slots to add perks. These perks are collected in card packs that are acquired through gaining levels and are given at random in card packs. Each level gives 1 card, but at every five levels you are given an extra card as a reward. The biggest issue with this card system is that the cards take up multiple slots for perks and you are given so few slots that you can only equip 2 or 3 cards, which stifled the ability to build the character in any significant way. These two systems working in tandem, felt clunky and required a lot of grinding in order to acquire a specific card or benefit.
This title being a roguelike, the levels are procedurally generated and are random in every playthrough. For the five bounties that you collect, you are required to play a certain number of these stages before being able to fight the main boss of these areas. For each level, you are given a choice of three random stages that have different challenges and treasures, such as gauntlets, tenderizer rooms, stores, and map rooms, which are told to the player before making a selection. This concept is a very interesting in theory, because you are going to each ship to collect clues on where to locate the bounty, but in practice becomes redundant, because there are so room and enemy types that each level felt the same, despite the different challenges.
Flinthook was a swashbuckling good time with simple and wonderful gameplay, despite the boring level design and a strange leveling up system. The platforming and gunning was a blast and I had a lot of fun slowing down time in order to blast a few baddies in some of the more frantic gauntlets. There are a lot of great things to enjoy, but were not explored to their full potential due to the small number of enemy types and rooms. I would highly recommend this if you want fun platformer centered around space pirates.
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Retro-styled platformers are a dime a dozen these days. Nostalgia-driven jump-fests like Super Meat Boy, Braid, Shovel Knight, and countless others, have honed and reimagined nearly every facet of the genre, leaving a very high bar for newcomers to impress us. Montreal-based Tribute Games when we tried out their Flinthook last year, and spending a few weeks with it has only confirmed that this is the real deal. If you come at the king, you best not missFlinthook is a procedurally-generated “rogue-lite” 2D action-platformer in the vein of Spelunky and Rogue Legacy. As the eponymous Captain Flinthook, you are a space pirate, busting through hulls to scour ships laid out like original Zelda dungeons for loot before absconding away while they explode in the background. All the spaceships you knock over are also owned by pirates, which makes you something of an Omar Little figure, doling out vigilante justice to a galaxy in chaos.
The tools at your disposal are a blaster pistol, a grappling hook (or “quickhook”), a belt that temporarily slows time, and a variety of single-use secondary weapons like bombs or freezing effects. The pistol and quickhook can be aimed in a 360-degree arc, either in motion or while planted. Where many games might dole these tools out over several levels with corresponding challenges, Flinthook gives you (almost) all the basic tools by the end of the tutorial.Using those abilities in concert is a demanding, swashbuckling ballet that would be maddening if the controls weren’t so immaculately tuned. Designer Dominique Ferland tweeted a survey in November 2015 about the control scheme for a “Spiderman with a gun” game that turned out to be Flinthook. Tribute clearly put refining the game’s control scheme as a top priority from early in the design, and it shows with how intuitive the result is.Imagine a game in which Spiderman has a gun. What buttons/keys/sticks would you assign to each of Spidey’s actions?— Dom2D ❤️⚓️ (@dom2d)Intuitive doesn’t mean easy, however. Despite in development, we found Flinthook to be quite hard.
Even after over 30 hours, we still haven’t defeated all its bosses. Zipping around rooms, dodging hazards, and blasting enemies in 360-degrees can be thrilling when you hit that flow state, but it also demands an overwhelming amount of hand-eye coordination.
The time-slowing Chronobelt can help mitigate that, but it’s also another button that you have to think about. Tribute has made full and thoughtful use of the modern gamepad, but accordingly demand a degree of manual dexterity that might frustrate casual players. In roguelike, not rogueloveAny frustration from an untimely demise is amplified by the permanent death of the game’s “rogue-lite” structure. Taking inspiration from Spelunky and Rogue Legacy, all the levels are procedurally-generated from prefabricated parts, and you only have one life for each run.
In regular play, you select a bounty on one of the game’s bosses, then run through a requisite number of ships (choosing from three at a time) before being given their location. Defeating each boss unlocks the next of five total for future games, each effectively serving as a “world,” with different skins and music for the levels, and successively tougher challenges. It’s an odd criticism to make, but Flinthook is perhaps too balanced.Character saturates every pixel in Flinthook’s richly detailed world.
It feels like a real labor of love with charming detail in every character, animation, and environment. A catchy, 16-bit soundtrack rounds out the game’s fantastic presentation.Of course, the game is minimally demanding of whatever system you play on. We reviewed it on a non-gaming work laptop and it ran great, with a local install just north of 200 megabytes.
As the upper limit of graphical power pushes ever higher, this kind of accessibility is welcome and often undervalued.Nostalgia-driven design can be a minefield, with rosy memories often clouding critical thinking and design judgement. Fortunately, Flinthook falls squarely into the same camp as Shovel Knight, or the more recent Thimbleweed Park, recreating your memories of playing older games, rather than the actual experience, warts and all. It’s a subtle distinction that can make the difference between playing a game that feels like it came out of a time capsule, versus one that acknowledges a few subsequent decades of inherited design knowledge. Our TakeWhile we found Flinthook to be occasionally frustrating to review, we did find it enjoyable, thanks mostly to its fluid control. Its lovingly retro veneer belies a tight and modern design that might be too demanding for casual platformers, but will no doubt hit the spot for genre fans.
The rogue-lite structure allowed Tribute’s small team to make a larger game than they might have otherwise, but it fails to capture the deep, systemic variety that makes roguelikes tick. It’s nevertheless a charming, fun, and well-crafted game.Is there a better alternative?Spelunky, The Binding of Isaac, Rogue Legacy, and Nuclear Throne are all excellent action rogue-lite games with distinctive mechanics and themes that are worth investigating as well, depending on your taste and platform availability. Shovel Knight and Super Meat Boy have fixed levels, but are also great retro-styled platformers.How long will it last?We’ve played over 30 hours and have not come close to seeing everything the game has to offer, so you can expect to enjoy it for quite a while.Should you buy it?Yes. Flinthook isn’t the best retro rouge-lite around, but it’s a blast to play and will challenge even veteran platformer fans.Editors' Recommendations.