Battletech Mechs
It is impossible to talk about the mech's performance without weapon balance in HBS Battletech game. Forget about table top balance, since HBS pretty much changed a lot of values here and there, and they added a thing called stability damage, which is loosely related from roll when a mech is taken more than 100 damage (20 from tabletop).
Further information:At its most basic, the game of BattleTech is played on a map sheet composed of hexagonal terrain tiles. The combat units are roughly 12-metre-tall (39 ft) humanoid armored combat units called BattleMechs, powered by fusion reactors and armed with a variety of weapons.
Typically, these are represented on the game board by two-inch-tall miniature figurines that the players can paint to their own specifications, although older publications such as the 1st edition included small scale plastic models originally created for the Macross TV series, and the 2nd edition boxed set included small cardboard pictures (front and back images) that were set in rubber bases to represent the units. The game is played in turns, each of which represents 10 seconds of real time, with each turn composed of multiple phases.Setting. Main article:A detailed timeline stretching from the late 20th century to the mid-32nd describes humanity's technological, social and political development and spread through space both in broad historical terms and through accounts of the lives of individuals who experienced and shaped that history, with an emphasis on (initially) the year 3025 and creating an ongoing storyline from there.
Generally, BattleTech assumes that its history is identical to real-world history up to until approximately 1984, when the reported histories begin to diverge; in particular, the game designers did not foresee the fall of the, which plays a major role past 1990 in the fictional BattleTech history. Individual lifestyles remain largely unchanged from those of modern times, due in part to stretches of protracted interplanetary warfare during which technological progress slowed or even reversed. Cultural, political and social conventions vary considerably between worlds, but is widespread, with many states ruled by hereditary and other nobility, below which are numerous.Above all, the central theme of BattleTech is conflict, consistent with the franchise's core. Interstellar and civil wars, planetary battles, and infighting, as well as institutionalized combat in the shape of arena contests and, form the grist of both novelized fiction and game backstories.History. Further information: Conception -based FASA Corporation's original 1984 game focused on enormous robotic, semi-humanoid battle machines battling in a science-fiction feudalistic dark age setting. The game was at first called. ^ Clute, John; Nicholls, Peter, eds.
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P.many visions of a corrupt future society forsee the return of bloody games in the Roman tradition. The BattleTech shared-world series (see also Robert Thurston) moves the formula on to a galactic stage. Icv2.com.
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